COVID-19 has affected the majority of game developers, according to GDC survey
The global COVID-19 pandemic has affected all of life in a large way. For the gaming industry in particular, this has meant delays, shifts in how work is done and more. The organizers at GDC (Game Developers Briefing) surveyed almost 2,500 developers beyond different studios. The aim of the survey was to detect exactly how the pandemic had affected them. Some of the biggest findings from the survey are:
- A shift to work-from-home setups for a bulk of game developers.
- Nearly half of devs report longer working hours and less productivity than before the pandemic.
- A tertiary of devs have had a game delayed due to the pandemic.
Information technology'south near easier to name the big games that haven't been delayed this year rather than the games that take. But some of the titles explicitly delayed due to COVID-19 include The Concluding of Us Role 2, The Night Pictures Anthology: Petty Hope and Wasteland 3.
Shawn Layden, former Chairman of Sony Worldwide Studios, recently stated in an interview that the earth before the pandemic is "sealed in amber" and that "Everything that was pre-virus is now a historical artifact."
Still, some are finding creative ways effectually the problem. Xbox is allowing developers to apply a depression-latency, 60FPS version of Project xCloud to stream and access Xbox Development Kits.
The ramifications of the global pandemic will no doubtfulness continue even as the next generation of consoles arrive, with the Xbox Series X and PS5 both scheduled to arrive quondam in Holiday 2022. As the pandemic continues, it's possible that more than games will take a longer time to develop due to using a piece of work-from-home environs.
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Source: https://www.windowscentral.com/covid-19-affected-majority-developers-gdc-survey
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